Akina HD

Akina

Akina, a calming generative art experience for iPad. “Some people like to make of life a garden, and to walk only within its paths.  Others travel among the wildflowers.” – Japanese Proverb Designed by DINO, the unique, textless interface encourages you to explore composition through the organic growth of wildflowers. With just five different plants to cultivate,... Read More

Animal Hide and Seek

animal

Animal Hide and Seek is a game designed for children available on the iPhone. A High Definition version of the game is now available for the iPad. The player is presented with various scenes in which animals are hiding. The player must tap on each one until all five are found in each scene. The game contains a total of twelve scenes, fifteen animals, and numerous sound effects,... Read More

Pew! Pew!

PewPewWide

This novelty iPhone application makes use of the accelerometer, orientation detection, swipes and tap detection to put realistic renders and sounds of a ray gun into the user’s hands. The user can choose between nine ray guns and nine sounds. When either tapping or shaking iPhone, the sound triggers. A stun/kill mode switch on each raygun allows quick switching between sounds. Development... Read More

Meta-Nixie Clock

faux_nixie_photoframe

I knew I wanted to do more than just pop some pics on a memory card and hack the frame to advance every minute, so I got to thinking and settled on the idea of upholstering the frame in leather, accenting it in brass, and having a vaguely steampunky piece. I found a decent digital frame that had a nice, wide (and, importantly, solid wood) accent frame at my local Radio Shack,... Read More

Black & White & Red All Over

This was our entry for Mini Ludum Dare 14- a collaborate game made using Processing. You play the role of the mustachioed newspaper editor who is trying to maintain a balanced coverage of world events. When the game loads, press any key to begin and then use the up/down arrow keys to catch incoming headlines. Some are tragic… some are comic… your balance-o-meter will tell... Read More

Software School Exhibit

For the Children’s Museum of Houston, we created a kid-friendly software system that allowed museum goers to control a lobster and bird robot. This exhibit features a custom interface and game-like user interaction involving animation and audio feedback. DINO developed the robot characters and designed the user interface and system behind robot control. We also created sound,... Read More