DINO produced an iPad application about which our client is absolutely ecstatic; this team clearly has marketing in their DNA and not just technical expertise!

- Valerie Sellers, NSI Partners

Latest Work

  • Woezel en Pip

    Concept & Production by Allessie Creative Based on the wildly popular children’s property from the Netherlands, Woezel en Pip for iPad offers several different activities for children, including tap-to-color pages, puzzles, and a memory-style card game.

  • Corporal Cup’s Food Camp

    Concept & Production by CloudKid Based on the Emmy-Nominated PBS Kid’s show, Fizzy’s Lunch Lab, Food Camp is a game designed to show kids that eating right doesn’t have to be boring. Food Camp features many advanced interactions using touch, tilt, shake and more to keep kids interested and fun videos as compelling rewards. Get …

  • Lumos Virtual Birthday Candle App

    Created for JK Rowling’s Lumos Children’s Charity, this app is designed to raise awareness of the charity, what they are doing to help children, and encourage users to help them in their cause. Features include Cached XML/HTML loading, In-app purchase, OpenGL graphics, and integration with Facebook and Twitter. Client: Lumos for TradeMobile

  • The Making of Interface Object Touchpads for Akina

    Aaron had a brilliant idea to mimic the touch event of a finger that calls the iPhone or iPad into action by simulating fingertips with salty sponges wrapped in a latex glove. Since the iPhone is able to handle multiple touch events, having an object built around different sets of “fingers” allows you to interact …

  • iPad Physical Object Interface

    A thought struck me the other day: with the “large” size of the iPad’s screen, why couldn’t I make physical objects that could be uniquely identified by the iPad? If possible, this could potentially allow uses of the iPad along the lines of larger, more sophisticated multi-touch surfaces – ReactiPad anyone? Unlike most multi-touch surfaces, …

  • The Ouroboros

    Coming – Summer 2010 My end is my beginning. The Ouroboros represents the cyclical nature of the universe – life and death, summer and winter, creation and destruction. DINO is designing and building this game for the Apple iPhone and iPad that draws the player into an increasingly complex world where technology struggles alongside the …

  • Akina HD

    Akina, a calming generative art experience for iPad. “Some people like to make of life a garden, and to walk only within its paths.  Others travel among the wildflowers.” – Japanese Proverb Designed by DINO, the unique, textless interface encourages you to explore composition through the organic growth of wildflowers. With just five different plants …

  • Animal Hide and Seek

    Animal Hide and Seek is a game designed for children available on the iPhone. A High Definition version of the game is now available for the iPad. The player is presented with various scenes in which animals are hiding. The player must tap on each one until all five are found in each scene. The …

  • Dino Jams – Game Development Events

    DINO Interactive Studios hosts game jams and interactive project creation sessions at the Sprout space in Somerville. The first jam lasted 27 hours total and had 12 participants and teams either creating new games from scratch or reworking current games and adding new features. DINO has an ongoing commitment to providing tools and resources for …

  • Pew! Pew!

    This novelty iPhone application makes use of the accelerometer, orientation detection, swipes and tap detection to put realistic renders and sounds of a ray gun into the user’s hands. The user can choose between nine ray guns and nine sounds. When either tapping or shaking iPhone, the sound triggers. A stun/kill mode switch on each …

  • Meta-Nixie Clock

    I knew I wanted to do more than just pop some pics on a memory card and hack the frame to advance every minute, so I got to thinking and settled on the idea of upholstering the frame in leather, accenting it in brass, and having a vaguely steampunky piece. I found a decent digital …

  • Black & White & Red All Over

    This was our entry for Mini Ludum Dare 14- a collaborate game made using Processing. You play the role of the mustachioed newspaper editor who is trying to maintain a balanced coverage of world events. When the game loads, press any key to begin and then use the up/down arrow keys to catch incoming headlines. …

  • Software School Exhibit

    For the Children’s Museum of Houston, we created a kid-friendly software system that allowed museum goers to control a lobster and bird robot. This exhibit features a custom interface and game-like user interaction involving animation and audio feedback. DINO developed the robot characters and designed the user interface and system behind robot control. We also …

Latest Blog Posts

by Aaron

DINO is sponsoring GameLoop 2010! Come on down to the conference and enjoy lunch on us!

GameLoop is an UnConference organized by Darius Kazemi and Scott MacMillan – two of the heavyweights in the Boston-area indie game developer community. GameLoop allows the attendees to determine the schedule for the conference and based on the EventBrite listing, we should be in for quite a treat this year. By the end of the day, I expect to have a brain stuffed full of things I didn’t even know I wanted to know.

We hope to see you there!

David writes on his blog...

by David

via macdailynews.com Apple’s FaceTime ads are really beautiful. They emphasize emotional connections we can create with (and through) our technological artifacts. The critical mass isn’t there yet (needs to be about 20% of my address book having an iPhone w/ FaceTime) for this to be a realistic way for us to communicate regularly. Posted via [...]

by Aaron

An improperly dressed announcer at a Top Chef event

Our Illustrious Announcer

A while back, I had the opportunity to attend an event sponsored by Top Chef, the popular Bravo TV program. This was a touring event focused on keeping enthusiasm up for the show between seasons. I also think it was geared to get the die-hard fans of the show talking about it, spreading the word, and telling everyone they know about the great experience they had at the event.
Unfortunately, the event seemed a complete failure.
When we arrived, we stopped short and just took in the image of the event. We saw a sad little truck with a sad little tent and a bunch of hot, restless people milling around. When we got closer, things did not improve. There were poorly produced signs, unviewable televisions vomiting extension cords everywhere, staff members eating their lunch in the middle of the event, a disconnected and unexplained series of activities – like a putting green – which were left unattended and unstaffed, and a merchandise table – which, of course, was staffed. There were also the aforementioned hot, sweaty, restless people milling about without any direction or understanding of what was going on, what they should be doing, or what, really, they were waiting for.
Once the staffers put away their sub sandwiches and brushed the crumbs on the ground, the event got started but I’m not sure that it did itself any favors. Little standees with advertiser info adorned all the tables, but the brand was portrayed with its old name while the larger signs used the new brand identity. The announcer (clad in an unrelated t-shirt and straw hat) started by letting us all know that we’d just be doing a quick food tasting and some Q&A with the Top Chef members present and then we could go. It wouldn’tt take too long, he said. The chefs came out, prepared a dish in a tiny cast-iron skillet (because it’s the only one they could find, they said) and used a plastic spoon as a cooking utensil. There was some inane gossipy Q&A, and then we were free to go play on the putting green and buy cookbooks and aprons.
This was not an energizing event. It was not an event that the attendees will talk about to all their friends – at least not in a positive fashion. It should have been. It could have been.
Had the event setup been put together better (like professional-looking signage and even just hiding the extension cords), had the people been given some direction (one staffer energizing them, directing them), had the announcer played up the fact that this was a great event and that we would love every minute we were there, and had the cooking demonstration portion been better prepped (it is a cooking show that attracts foodies after all) it could have been something people would talk about later. It could have been an event that people remembered later. It could have been a success.
Instead it was a waste of marketing dollars and a lot of people’s time. At least it highlighted many of the things I’ve come to know about event-based marketing. Namely:
  • Get people engaged the moment they arrive. Don’t leave them milling about, get them excited to be there and even more excited for the start of the event. Cheap prizes, trivia, Q&A – there are many options.
  • Polish the edges so people don’t see behind the curtain. Don’t let attendees see the work behind the scenes as this pulls them out of the experience.
  • Always cast the event in a positive light and remind people how lucky and special they are to be in attendance.
  • Always give them something to talk about – and preferably something to take home with them, even if it’s just printed material.
  • Keep it focused. Activities should relate to the nature of the event. Give-aways should relate to the brand or product featured.
  • Keep consistent – with your brand presentation, your sponsor presentation, your messages – everything.
  • Score your events. Have moles who attend the event and provide feedback. If the event has multiple sessions, get that feedback to the staff immediately so improvements that are practical can be made before the next session.
The Putting Green (what?!) at the Top Chef event

The Putting Green (what?!)

It was a little sad for me to see what could have been a great event so severely compromised by a few poor choices and elements of bad execution. The biggest reason to do these kinds of events – especially when a specific physical product is not involved – is to get people talking about your brand, your show, your thing. If people don’t leave your event energized and ready to tell everyone they meet about you, then you’ve failed.
This event made it clear how thin the line is between a great event and a waste of money.